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While Sniper Fury has far from the worst graphics that I’ve seen in a mobile game, it’s also far from the best. I simply wasn’t willing to slog through the mediocre content to get there.įurther agitating my opinion of the game is it’s bold claim to have the best graphics for a shooter on mobile markets. This really is a shame that they decided to open the game with these unexciting levels, as the trailer shows off some flashy scenarios that take place further into the game. These are hardly exciting challenges that a game title like Sniper Fury alludes that I’ll be partaking in. Another mission had me killing construction workers just standing around. Those stationary targets were just too difficult for Delta Force to handle on their own, it seems. Why? Apparently Delta squad needed me to kill those guys so they could get in the airport. I was literally sniping unarmed men standing in the wide open runway holding little flashlights above their heads. One mission had me dropping runway workers on the tarmac of an airport. What doesn’t help are the lackluster scenarios that the game drops you into. Enemies kneel down in the open and let you shoot them, for example. Much as the problem was in Deer Hunter, in Sniper Fury the A.I. There’s just a lot holding you back from progressing.
SNIPER FURY BEST SHOOTER GAME UPGRADE
You’re further limited by an energy system, and a second-tier upgrade system that requires you to find parts that randomly drop after completing Assault side-missions. You have no choice: either you have enough currency to hit the “upgrade” button on your gun, or you’re stuck having to grind repetitive side missions to collect the currency you need for the upgrades. Players are stuck with a rigid upgrade system that locks you with having to pay to get from level to level. What ultimately matters is how much time you’re willing to put into the repetitive missions to be able to afford the gun upgrades that the game requires you to use. But when you’re riding the bullet into the enemy and it clips their hand and they fall over onto the ground limp, it really breaks the illusion that every one of your shots matter. This would be cool if the shots were impactful head-shots or chest shots that would drop the target with one hit. The final shots that each player makes before successfully completing the objective are slowed-down and tailed by the camera so that the player can ride the bullet into their target. The cookie-cutter experience involves staples like last-shot bullet time and a laughable physics engine. This scenario is nothing new for anyone who has recently picked up a mobile game with the word “sniper” in the title. Perched from pre-determined positions, players are tasked with picking off enemy units from varying distances.
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